Main article: Eberron In , Wizards of the Coast held a contest for fans to propose the most creative new setting, the reward being a publishing contract. Fantasy versions of steam trains, airships, and even robots are commonplace, mostly replacing the traditional medieval trope of knights in shining armor. Main article: Critical Role Originally created by Matthew Mercer for his personal campaigns, Exandria is the world where the Critical Role streaming series is set. This new type of magic "involves the manipulation of entropy, gravity, and time in interesting ways, altering space-time to hinder foes or bolster allies.
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Main article: Eberron In , Wizards of the Coast held a contest for fans to propose the most creative new setting, the reward being a publishing contract. Fantasy versions of steam trains, airships, and even robots are commonplace, mostly replacing the traditional medieval trope of knights in shining armor. Main article: Critical Role Originally created by Matthew Mercer for his personal campaigns, Exandria is the world where the Critical Role streaming series is set.
This new type of magic "involves the manipulation of entropy, gravity, and time in interesting ways, altering space-time to hinder foes or bolster allies. At a more fundamental level, dunamancy acknowledges the Many Worlds Interpretation of quantum mechanics, which asserts that an infinite number of branching timelines exist". Players can indulge in several types of fantasy adventures - from straightforward hack-and-slash treasure hunting in dungeons to epic campaigns involving regional wars, cataclysms and direct contact with gods and extra-dimensional beings.
Technologically, the world resembles pre-industrial Earth of the 13th or 14th century. However, the strong presence of magic provides an additional element of power to the societies.
In , with the launch of the 5th edition, the world of Forgotten Realms was again returned to its previous, 3rd edition geography. This campaign is currently officially supported by Wizards of the Coast and over the years has expanded into a variety of other media, including literature, comics and video games. This campaign setting is no longer officially supported; however, it is now regarded as part of the Forgotten Realms campaign setting as its setting is mentioned in some Forgotten Realms sourcebooks and novels.
Main article: Kara-Tur An oriental setting loosely based on mythical and medieval East and Southeast Asia , featuring advanced and mystical civilizations populated by martial warriors, samurais, ninjas, spirit folk and other fantastical creatures.
It was introduced in the original Oriental Adventures rulebook published in the s. It later became part of the Forgotten Realms and was eventually placed on the eastern edge of Toril. The lands of Kara-Tur are split between several peoples and kingdoms, the most powerful of which is Shou Lung, a sprawling empire inspired by historical China and arguably the largest nation on the Forgotten Realms.
Different races and variants of races from Forgotten Realms, Kara-Tur,  and Spelljammer inhabit the plateau, and there is little in the form of technology. Malatra was created as a Living Setting for Polyhedron magazine,  and used in organized play at conventions. The setting started during second edition in and continued to release more adventures regularly into third edition through In one final adventure using the 3.
The fifth edition of the game reinstated the 3rd edition geography. Main article: Ghostwalk The Ghostwalk setting consists of a single campaign book. The central locale for the Ghostwalk setting is a city called Manifest, a mausoleum city built atop a geological feature known as the Well of Souls, a gathering place for ghosts, unique as a place in which ghosts can cross over to the realm of the living. Oerth the name of the world where Greyhawk campaigns take place is a "standard" medieval fantasy world, similar in many ways to the Forgotten Realms campaign, but overall darker in tone, closer to a sword and sorcery scenario.
The first official edition of the campaign was published in , although sections of it had appeared in articles published by the author. The campaign itself began as a dungeon and then expanded into an entire continent Oerik and eventually other added areas.
In general, Oerth is an action-packed world which seems to be gradually descending into savagery and chaos and continually on the verge of war. It is originally centered on the region of Flanaess, whose fictional history has parallels with that of ancient and medieval Europe - a powerful Oeridian Empire has pushed away barbarian tribes and has become a decadent, evil state, while smaller states, kingdoms and tribes compete for power amidst wildlands populated by monsters, magic and fantastical creatures.
More recently, the 5th edition adventure book Ghosts of Saltmarsh is set in the Greyhawk setting. Jakandor[ edit ] Jakandor, released in , is a self-contained "campaign arena" conceived by Jeff Grubb. Jakandor is an island divided between the native Charonti , a civilization that makes heavy use of magic especially necromancy , and the Knorr , barbarians who despise the vile practice of magic and have been driven from a far-away homeland to Jakandor.
These books are: Jakandor, Island of War Feb. The corrupt city of Lankhmar on the planet Nehwon is the starting place of grand adventures filled with mystery and deceit. Mahasarpa includes brief descriptions of the seven kingdoms, character options for the setting, new magic items, and new monsters.
Main article: Mystara A campaign setting that evolved from the B and X series modules. Unlike other settings, Mystara had ascended immortal beings instead of gods. Similarly to Forgotten Realms , it was also designed as a "generic" high fantasy setting with a lot of variety, although arguably lighter in tone and aimed at younger players. Most adventures take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms: analogues of Medieval Europe and Asian countries, Elvish and Dwarvish kingdoms, a pastoral halfling realm, a region inhabited by tribes reminiscent of Native-American peoples, a wasteland populated by orcs and other humanoid races, pirate islands, and two large empires one inspired by real-world Rome and the other one ruled by powerful wizards.
The setting includes further oddities, such as the Savage Coast campaign and a peculiar underworld sub-setting the Hollow World. Main article: Hollow World Campaign Set Hollow World is a sub-setting for Mystara located on the inner surface contained within the world of Mystara, similar to the real world legends of the Hollow Earth. It is lit by an small, eternal red sun at the center of Mystara.
The existence of the Hollow World is not, in general, known to the inhabitants of the outer world. The north and south poles are actually huge, subtly curving holes that allow passage between the outer and inner world, although it is a long, hard trek through a cold, unlit, stormy and anti-magic area. Explorers from either surface do not notice the transition until after it is already made, causing quite a shock for most.
The Hollow World was originally discovered by Ka the Preserver, an ancient Immortal who began life as a giant carnosaur , who after finding it, decided to use the inner surface of the world as a refuge and preserve for creatures that were on the verge of becoming extinct in the ever-changing outer world.
Characters from the surface world are severely limited by the magic used by the Immortals to preserve the stability of the various cultures.
The requirements to learn magic are much higher in the Hollow World, and many spells are non-functional or unavailable. The area is a 2, mile long frontier coastline about 2, miles to the west of the Known World area of Mystara.
Inhabited by pirates and colonists, the Savage Coast is under the Red Curse , which eventually kills its inhabitants by mutating them unless the metal cinnabryl is worn in contact with the body. This sub-setting is influenced by the historical Age of Exploration. It is the setting for a series of introductory modules. Thunder Rift can be used as a self-contained setting, or be inserted in any existing game world, but the official placement is as part of the world of Mystara, with the module Escape from Thunder Rift linking the Rift with the wider world and transitioning players from the boxed set to the full Rules Cyclopedia.
The overall setting is one in which great empires of various races, including tieflings and dragonborn, have long ago or recently fallen. Towns and other civilization centers are described as "points of light" in an otherwise dark age, with the DM encouraged by the guidebook to leave the rest of the world largely unplanned, vague and unpredictable. Pelinore articles primarily focused on a major urban center, the City League, and the surrounding county. Articles in Imagine detailed small locations within the City League that could also be used in any setting, as they were almost generic in execution.
Imagine presented a portion of this campaign world with each new issue from issue 16, up until its cancellation at issue Some modules described places beyond the boundaries of the established setting. From issue GM4 onwards Game Master Publications returned to the use of the original names and even reprinted the official maps from Imagine. Game Master Publications was cancelled at issue GM5 in Main article: Planescape A setting that crosses the numerous " planes of existence ", as originally developed in the Manual of the Planes.
The setting crossed Victorian era trappings with a pseudo- steampunk design and attitude. Planescape won acclaim on its unique visual aspects, products of artist Tony DiTerlizzi. Masque of the Red Death[ edit ].
Jakandor Land of Legend (Adventure Supplement)
SaB Island of War , Isle of Destiny , Jakandor , Reviews Jakandor Chapter Four: Running Characters The fourth chapter of the culture books examines rules, laws, traditions, and behaviors that define characters within their respective cultures. Next is a list of important settlements and cities. Passed Gods of Nomad Dragons? A trilogy of sourcebooks and a novel. The original fonts used by the Jakandor-series are: Title:???
JAKANDOR LAND OF LEGEND PDF
Please enter up to 7 characters for the postcode. Homebrew Jakandor, Land of Legend! This all came to a head in a pitched naval battle between the traditionalists and the Allies, one that the priests of the Knorrmen swore was herald to an apocalyptic cleansing of the world by their goddess, the War Mother. International postage and import charges paid to Pitney Bowes Inc. Mar 29, Ghoule rated it it was ok. No trivia or quizzes yet.