Snipers and Vipers: 2 common squads 3 Venoc Vipers, 3 Omnicron Snipers , terrain, 1 glyph, 2 army cards, and 1 glyph card. Minutemen and Wolves: 2 common squads 4 4th Massachusetts Line, 3 Anubian Wolves , 2 two-hex tiles, and 2 army cards. Monks and Sentinels: 2 common squads 3 Shaolin Monks, 3 Sentinels of Jandar , 2 two-hex sand tiles, and 2 army cards. Gorillas and Hounds: 2 common squads 3 Marrden Hounds, 3 Gorillinators , 2 two-hex sand tiles, and 2 army cards.
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History[ edit ] Heroscape was released in Heroscape is designed for 2 or more players ages 8 and older, although it can easily be adapted to more players, particularly if more than one master set and expansion sets are used. There are additional expansion sets that can be purchased see: Master Sets and Expansion Sets, below.
The game comes with two sets of rules. The basic rules allow for simpler games accessible to younger players. The advanced rules are designed for more experienced gamers but are simpler than most wargames. Each figure or group of figures has a card, called an army card, with basic game statistics printed on one side and advanced game information on the other. Advanced game information includes species, class, personality, size, special powers, and the point value of the card.
The master set that is required for play contains enough tiles to build a nearly limitless number of scenarios, but experienced players often combine sets to create larger and more elaborate playing surfaces. The master set includes grass, rock, sand, water and ruins to make the playing surface; various expansions add lava, road, trees, snow, ice, glaciers, swamp, jungle, a castle, a bridge and more. After taking over Heroscape, Wizards of the Coast issued new products with a Dungeons and Dragons theme another of their product lines.
This caused an instant backlash in the Heroscape community, including petitions and threats of boycotts. Despite the lack of official production for several years, the game remains popular, with a strong and dedicated community, regular tournaments, and user-created content. Arena of the Planeswalkers is considered by many Heroscape fans to be the spiritual successor to Heroscape, and fans have devised a multitude of ways to combine the two games.
Although the game manual contains ideas for scenarios, many players combine multiple sets of terrain tiles to create large playing surfaces and develop their own house rules and custom scenarios. Playable characters include a wide variety of choices, drawing from fantasy , science fiction , history , nature , myths , and legends. A single team may consist of heroes from many genres, including valkyries , dragons , elves , orcs , robots , Vikings , knights , samurai , cowboys , ninjas , Roman soldiers , minutemen , werewolves , zombies , trolls , ogres , American soldiers , yetis , gladiators , wolves , spiders , and even superheroes and villains from Marvel Comics.
Heroscape incorporates these to develop a world around the gameplay, even developing some of its own unique species such as the skeletal aliens known as the Marro and the living robots known as the Soulborgs.
Building the Scenario[ edit ] Heroscape requires players to construct the three-dimensional playing surface for the game. Scenarios that come in the game, in the master set and some large expansions, include detailed instructions for board setups, but many players enjoy designing their own.
Two new master sets were released in The Marvel edition is fully compatible with the regular Heroscape figures. Another master set was released in titled "Battle for the Underdark" which was based on the Dungeons And Dragons franchise.
There are also separate smaller expansions that contain a new set of themed terrain and a new unit s that takes advantage of said terrain. Volcarren Wasteland contains lava and lava rock surface tiles along with obsidian guards, Thaelenk Tundra contains ice, snow and glacier surface tiles plus the Dzu-Teh yeti-like creatures armed with stone clubs miniature, and Road to the Forgotten Forest contains roads, bridge, and tree surface tiles and a Dumutef guard.
Ticalla Jungle based on jungle and tree surface tiles with Fylorg spiders was supposed to be available in early but was delayed during the transition of making Heroscape a Wizards of the Coast product instead of a Hasbro product.
It was instead released on June 13, Selecting Armies[ edit ] Each player selects one or more "units," where a unit may be a unique and distinct hero or an entire squad of generic figures. Hero cards are associated with a single figure and squad cards are associated with a set of two or more figures. A given player may only have one of a unique unit, be it hero or squad, in his army, but there is no limit on how many copies of a common unit may be selected.
The idea proves unpopular, as most players simply played with them as if they were exactly like Unique Heroes, only having one in their army build. All basic game scenarios and some advanced game scenarios specify the units for each player. Most advanced game scenarios allow players to choose units based on the points values printed on the army card.
Usually, scenarios have a different number of points that you can use to buy characters. Depending on the scenario, players may be required to place their team in a specific location, or they may randomly select where each player begins. Structure of a Round[ edit ] The flow of play in Heroscape is broken up into rounds and turns. The terms are often used interchangeably in other board games, but there is a key distinction in Heroscape with each round including 3 turns for each player.
Order markers determine which armies will be used during that round and what order they will be utilized. These markers indicate the turn in which each unit will be activated, but the numbers are hidden from the table. A fourth "dummy" marker may also be placed to add some ambiguity as to which units one will be activating.
The same unit may be activated multiple times in a single round by placing multiple order markers on it. After order markers have been placed, each player rolls a twenty-sided initiative die. The highest roller takes the first turn and play passes to the left. Syvarris and Theracus command the high ground in a snowy forest atop the mountains. The player with the highest initiative roll begins his first turn by revealing which unit contains his first order marker.
A turn usually consists of moving and then attacking. For squads, each figure in the squad is moved before any may attack. The number of hexes that each figure may move is listed on its card. Typical movement amounts range from 4 to 8 and normally moving one hex costs one point movement. Certain types of terrain are dangerous e. Moving up, but not down, in elevation also costs additional movement points.
After movement has been completed, each surviving figure in the unit may attack any figure within its range and line of sight. Melee units are those with a range of one, and ranged units typically have a range of four or more. The number of dice rolled for offense is listed on the army card, but may be improved by various bonuses, including terrain bonuses, elevation bonuses, or special abilities.
The defense dice contain only two shields, giving a statistical advantage to the attacker. In the second edition the defense and attack dice are combined into one, with three chances for attack, two chances for defense, and one chance for a blank roll. If the defender rolls a number of shields equal to or higher than the number of skulls rolled by the attacker, nothing happens.
If the number is lower, the defender receives a number of wound markers equal to the difference. Once a unit receives a number of wound markers equal to its total life points, it is destroyed and removed from the playing surface immediately. Heroes usually have multiple life points; squads always have one life point per figure in the squad. In the basic rules version of the game the wound marker system is not used, and each unit simply has one life point; hero units usually have exaggerated defense to compensate.
Various abilities by specific units may modify these rules to some degree e. Once the player has finished all of his attacks, play passes to the left, and that player then reveals his first order marker and takes his turn.
Play continues in this manner until the final player has completed his first turn, and then play resumes with the first player, who reveals his second order marker and takes a turn with that unit. This process is repeated for the third order marker, and then the round is completed.
Victory[ edit ] The conditions for victory vary with some scenarios involving quest-like goals and others simply being the last player with any surviving units. Time limits, round limits, and points for first to or holding certain locations are all common. In tournament settings, there is often a "Fractional Scoring" system used when time expires. The player with the most points at the end of the time limits wins. Characters[ edit ] Playable characters in Heroscape are divided between seven Valkyrie Generals, fighting on the world of Valhalla.
As expansions were released, the only female general, Aquilla, was added, forging an alliance between herself. In the game backstory, Utgar is seen as the villain of the story, with Jandar as his main rival.
Depending on the storyline, the other four teams switch loyalty, with Ullar and Aquilla supporting Jandar, Einar supporting Utgar, and Vydar most often remaining neutral. Most of the time, Utgar finds himself facing all five of the other generals.
All of the Valkyrie Generals drink from the Wellsprings, which gives them the ability to manipulate time and space to gather massive armies— past, present, future, and from numerous planets and alternate dimensions. The generals just add backstory and variety to the game. Jandar fights to stop Utgar from misusing the wellsprings and their incredible power and to prevent his forces from conquering all of Valhalla, the universe, and possibly time itself.
He is considered to be an archetypical "heroic general". Ullar has been allied with Jandar from the beginning. His army consists of species often referenced in the fantasy genre, with an overall good nature theme. His army consists of elves , the armed reptilian assassins called Vipers, Shaolin monks , a giant named Jotun, a Gryphillin named Theracus, the Protector faction of Kyrie, a green dragon named Charos, and the cowboy sniper "Deadeye" Dan.
He has a very technology-based army. Einar was the only General to ally with Utgar but later shifted his alliance to join Jandar. His army consists almost entirely of humans from the history of Earth including warriors from Ancient Rome , Ancient Greece , the American Revolutionary War , and feudal Japan , with the only exceptions being the Imperium faction of Kyrie, the dragon Zelrig, and a cyclops -like ogre named Gurei-Oni.
Einar also has the significance of having the only character that truly existed in real life— Spartacus the rebellious gladiator , whose body was never found. His army consists of dark forces including the Minion faction of Kyrie, the hive-controlled skeletal Marro, dinosaur -riding orcs , robots, the undead ghosts , zombies , and vampires , wolves , werewolves , ogres , and the dragons Mimring, Othkurik, and Moltenclaw, and a scattering of other creatures and beings.
His army is the largest in the game, and yet contains scant few humans, containing only the black knight Sir Hawthorne and the dishonorable ninja Isamu. Aquilla, who first appeared in , is still a mysterious figure. Little is known about her except that she is allied with Jandar, Ullar, Vydar, and Einar, all fighting against Utgar.
She is the only female general. While Utgar is evil, his army also has order, whereas Valkrill is purely chaotic. His army is small, as new Heroscape units were canceled shortly after his introduction, but it does consist of demons , goblins , orcs, and the undead. His is the only army to contain no humans whatsoever. He is portrayed as a chaotic "force of nature" villain whose goal is primarily wanton destruction.
The ten Marvel superheroes and villains officially released are fully compatible with the other characters but are not allied with any particular team. The first master set is titled Rise of the Valkyrie.
This set contains 30 pre-painted miniature figure warriors all unique but a mixture of hero and squad , cards with the stats of the different warrior figures, a large amount of interlocking hex-based tile terrain, and the rule booklets, which include battlefield plans and scenarios for both basic and master games. The master set comes with enough order markers to play a person battle. There are three versions of the Rise of the Valkyrie set available.
List of Heroscape supplements